Contents
Part One : Introductions and Theoretical Concepts
'The Genre Game' and the Audience: Produce, Text, Receiver
Ethnographic Boundaries, Ethical Issues, Online Social Hierarchy and
'HCMC'
Henry Jenkins, The Guerrilla Audience, and the Post-Modern Vision of
the Institution
'The Good, the Bad, and the Ugly' or the Fan/Scholar, the Scholar/Fan,
and the Post-Graduate Somewhere in the Middle
Part Two : An Ethnographic Investigation of 'forum.machinaesupremacy.com'
Introducing 'forum.machinaesupremacy.com'
Avatars, Online Identity, and Horizontal Hierarchy
Shared Interests, Shared Vernacular, Shared Fandom?
Hyper-Reality and the Emic/Etic Divide
Negotiated Meanings on the Forum
The Multiple Discourses of Band/Fan Discussion
Genre, What Genre?
'Through the Looking Glass': The Benefits of Direct Contact with the
Textual Producers
'Insidious': Problems Encountered During this Investigation
'Kings of the Scene': What and Where Is Sid-Metal?
The Future of Online Producer/Consumer Relations: A 'Soundtrack to the Rebellion'?
Appendix (1): 'Unofficial MaSu FAQ'
Appendix (2): Machinae Supremacy related 'Wikipedia' entries
Appendix (3): Interview with Machinae Supremacy August 2006
Contents of Illustrations
Figure 1 (screenshot taken 14/08/06)
Figure 2 (screenshot taken 14/08/06)
� 2006 Andrew McQuade